Hello and welcome again everyone!
After a series of werewolf trial accounts and some songs, I present you now
with a – slightly changed – article I wrote in September 2009 concerning the
motif of werewolfism in the extremely popular MMO franchise, World of Warcraft. 2009 was a good time
to talk about lycanthropes in WoW, following the announcement of the game’s
third expansion which would feature Worgen – the werewolves of the WoW universe
– as one of the two new playable races. I have made some changes to the
article, however, to more reflect the current, post-Cataclysm state of things. So
without much ado, here we go.
Worgen as NPCs (Non-Player Characters)
Let’s start from the beginning.
Surely every player, Alliance or Horde, has sooner or later come across Worgen
during their adventures in Azeroth. What are they? There probably isn’t a
person in the world who, seeing them for the first time, wouldn’t involuntarily
call them werewolves. In appearance, they look like your usual crinos
werewolves – bipedal wolf-human hybrids with long claws and fangs, a bit hunched
stature, with a small demonic spicing in the form of red eyes. By all means,
they can be called werewolves, but why my question was ‘what’ and not ‘who’ I
will answer in a moment. But for now, let’s focus at the subject at hand. For
the first time, we meet the Worgen as hostile creatures divided in a few clans,
distinguished by colour and sometimes armour, too. Like all good fantasy werewolves (and what
Blizzard likes to take advantage of in its games) the names of the particular
clans are wolf, silver, or moon-related. The same applies to places where they
can be found. And so, on our way we encounter the following clans: Nightbane,
Moonrage, Terrorwulf, the Wolfcult, and Greymane. Examples of place names are
then: Silverpine Forest, Silverbrook, Pyrewood Village (a reference to pyres
that the Holy Inquisition burned those accused of werewolfism and witchcraft
on?). When fighting against the Worgen, most of the time we learn that they are
cruel monsters that delight in torturing and murdering of other creatures, for
which reasons they are considered a threat to the inhabitants of the nearby
settlements. And so it is from Eastern Kingdoms, through Kalimdor, to the snowy
reaches of Northrend that Worgen are regarded as corrupted and wild monsters
that are to be wiped from the face of the world.
Pyrewood Village
Before I continue, let’s stop for a
moment in Silverpine Forest in the Eastern Kingdoms. It is there that a village by
the name of Pyrewood is located. Despite the entirety of Silverpine literally
crawling with the Worgen and worgs (large wolves), Pyrewood Village is an
interesting place in a different regard – curious things happen here, about
which many players don’t even know. The village is home to many seemingly
ordinary people found in other villages – we have craftsmen, an apothecary,
even a mayor. These villagers, however, are cursed – every day at sunset (which
usually happens on the servers between 8pm and 9pm) they transform into Worgen.
In this form, even though friendly before, they become hostile to both
factions. They remain shapeshifted until dawn, when they return to their human
forms. Lycanthropy, however you would look at it.
2012 edit: After the release of Cataclysm, the Pyrewood I speak of in this
article no longer exists. It has been taken over by the Forsaken and turned
into one of their many camps for the production of the plague.
Silverbrook
Another interesting place where we
encounter a story concerning the Worgen and their curse (or at least the
Alliance does) is the Grizzly Hills region of Northrend. While doing quests
there, we are eventually sent to Silverbrook – a seemingly ordinary human
encampment. Initially, we are sent there to help its inhabitants who give us
various, increasingly suspicious, tasks – first, we have to get rid of
Horde spies who supposedly endanger the settlement, then we are ordered to
pluck out wolfsbane from the area surrounding the village under the claim that
it is vile to other plants, and finally we are sent to kill a woman captured by
the Orc spies, who we in the end rescue. This woman reveals to us the truth
about Silverbrook and warns us about the curse, having made sure that we are
not members of the Wolfcult by asking us if we had been bitten by anyone or
anything (a clear reference to werewolf lore). As we progress through the
story, we end up running away from Silverbrook on horseback through the woods,
chased by packs of bloodthirsty Worgen in their true forms. Another werewolf
motif we can add to our collection in our adventures across Azeroth.
Bloodmoon Isle
(2012 entry addition)
As we continue the story from
Silverbrook in our quests, we learn that Archmage Arugal (who will be described
in more detail later in this article) was raised from the dead by the Lich
King, following his defeat in his former stronghold of Shadowfang Keep, with the purpose
of spreading the Worgen curse across the lands of Northrend. In his undeath,
Arugal is then found by the player and defeated, this time for good, in his
keep situated on Bloodmoon Isle, to the eastern coast of Grizzly Hills. We also
learn from the questline that many of the trapper communities of the region had
willingly joined the Wolfcult and those who refused had either been killed or
cursed with undeath.
The Howling Vale (2012 entry addition)
Located in the north-central part of
Ashenvale, in Kalimdor, the Howling Vale is another good example of a place
where one could find the Worgen before the release of Cataclysm. What used to be the Shrine of Mel’Thandris, became the
Howling Vale because of the Terrorwulf clan Worgen that had taken up
residence there. While questing in Ashenvale, the player used to be sent
there in search of sentinel Velinde Starsong’s legacy, of which a few words are
written in the latter part of this article. Unfortunately, now there are no
more Worgen in the Howling Vale and the cave entrance to it has collapsed
(though there is a way of entering it regardless), the vale itself now overrun by hostile Ancients.
Blizzcon 2009 and the Revelations of World
of Warcraft: Cataclysm
A Worgen Rogue. |
Like every year, also in the summer
of 2009 in the USA the convent of the WoW creators, Blizzard, was held. As
early as a few weeks before the event, there appeared on the Internet
supposedly leaked content that was to be part of the upcoming new expansion to
the game. The expansion was to not only reshape the appearance of Azeroth, but
also introduce two new playable races. The rumoured leak caused a stir among
the community (like it usually happens before the official announcement of the
next expansion). Having heard about it, some players began jumping up in joy,
others frowned upon it, keeping to the mindset that nothing is true until it
has officially been announced by Blizzard themselves during Blizzcon. On August
21st 2009 it became official – not only did Blizzard announce Cataclysm as the third expansion to its
MMO, but all of the changes that had leaked out the weeks before were
confirmed. I will not discuss the details of the expansion here, because what
is of most interest to us are the Worgen. Quite a big surprise here that gave
wings to the Alliance – the Worgen were one of the new playable races to be
added in the new expansion. How is it possible for the Worgen to join the
Alliance? Let’s take a look at the story presented to us by the creators of the
lore themselves…
Greymane, Gilneas and the Alliance – Allies of Old?
Up until then quite little was known
about the relationship between the Alliance of Lordaeron and the Worgen. Till
the times of Wrath of the Lich King
it was known that during the time when Lordaeron was being overwhelmed by the
plague of the undead under the leadership of Arthas Menethil, the future Lich
King, the subjects of king Genn Greymane fell victim to a cruse which made them
turn into savage beasts, the Worgen.
The cause of this curse was to lay
in the person of an Archmage of Dalaran, Arugal, who had summoned the Worgen to
Azeroth from a different dimension in order to use them as a weapon against the
undead armies. It turned out, however, that the Worgen could not be so easily
controlled as Arugal had hoped and they soon spread their curse to the
inhabitants of Gilneas. Having realized what he’d done, Arugal lost his mind,
proclaimed the Worgen as his children and took to the recess of his keep,
Shadowfang, in Silverpine Forest, drowning himself in darkness. Killed later on
in his own keep by a band of heroes, Arugal came back in Wrath of the Lich King, along with some of his minions, in the
service of the Lich King and, known under the name of the Shade of Arugal, was
tasked with spreading the Worgen curse in Northrend.
King Genn Greymane fighting the vicious Worgen. |
Relationship With the Night Elves (updated)
Watching the official trailer of Cataclysm we see that it is the Night
Elves who introduce the Worgen to the Alliance after the fall of the Greymane
Wall. The Worgen themselves are called “old allies”. What connection do the
inhabitants of Darnassus have with the werewolves? Well, it turns out that
roughly at the same time when in Lordaeron Archmage Arugal decided to summon
the Worgen to the Eastern Kingdoms, in Kalimdor’s Ashenvale the Night Elves
were waging their unending war with the demons of the Burning Legion. One of
the Sentinels – Velinde Starsong – was ordered to rid the primordial forests of
Ashenvale of the demons’ presence. As an answer to her prayers, the Night Elf
moon goddess Elune sent Starsong a gift in the form of the Scythe of Elune, which
enabled her to summon the Worgen to Kalimdor. Taking advantage of it, Starsong
summoned a great number of the creatures to fight the demons of the Burning
Legion, however, after a while it turned out that more Worgen arrived in
Kalimdor than the Sentinel had planned. It was almost as if the Scythe of Elune
could summon Worgen without Starsong’s consent. Noticing the growing problem,
she ordered the Worgen to remain at the Shrine of Mel’Thandris in Ashenvale,
while she herself went to search for Archmage Arugal who she had heard had also
been summoning Worgen. She then travels to the Eastern Kingdoms, but news of
her is lost somewhere in Duskwood and the Scythe’s location becomes unknown. It
is said that it then became of interest to the Black Riders of Deadwind Pass
(of whom very little is known since there are only mentions of them in the
lore), who arrived in Duskwood and began murdering the families of the people
living there in order to find out about the Scythe’s location. The Black Riders
weren’t the only ones, however, who began to show interest in finding and
claiming the power of the Scythe for their own – a sorcerer by the name of
Morganth, who after Archmage Arugal’s death stole from his possessions Ur’s Treatise on Shadow Magic which
originally helped Arugal summon the worgen.
Worgen Druids in bear form, cat form and humanoid form. |
In the third expansion the story of
the Scythe of Elune is expanded. During the Worgen starting zone questline, the
player learns that the Scythe at one point came into the possession of the
Worgen Druids of Blackwald, but had then been stolen by the Forsaken during
their assault on Gilneas. The questline then leads the player to recovering the
Scythe for the Worgen and since then it remains in the hands of the Druids of
the Scythe. Not much of an expansion (and how did the Scythe even get to
Gilneas from Duskwood?), but it’s as good as it will get.
Speaking of the Druids of the
Scythe, as the Worgen Druids call themselves, druidism is another link between
the Worgen and the Night Elves. It turns out that the Night Elves’ connection
to the Worgen is even deeper than it would seem. Cataclysm
revealed that the first Worgen were, in fact, a group of Night Elf Druids who,
during the War of the Satyr that the Night Elves fought after the War of the
Ancients in the past, advocated shapeshifting into feral wolf-monsters using the
power of the Wolf God, Goldrinn. These original “Druids of the Pack” became,
however, consumed by the instincts and rage of their wolf forms and eventually
became the first Worgen. Tearing through friend or foe during the war, these
Druids made other Night Elves contract a virulent curse that would also change
them into Worgen. When the situation began getting out of hand, Archdruid
Malfurion Stormrage banished the Druids of the Pack to a pocket dimension of
the Emerald Dream, where they were to stay in slumber forever. Millenia
afterwards, they were summoned back to Azeroth from that dimension by Arugal
and Velinde Starsong – and the rest is history.
Who are the Worgen… in the Alliance?
What might the inhabitants of a
kingdom whose ruler had long since proclaimed he does not need the help of
Humans want from the Alliance? First of all, they are in a dire need of a place
to be – during the starting area quests we see that the Forsaken attack and
take over Gilneas, the cataclysm’s tidal wave finishing the job for them. Without
their old home, they are now searching for a new destiny outside of the
Greymane Wall. And secondly, the Worgen, with the help of the Alliance, strive
to preserve their humanity. How much of the humans they once were has remained?
Or have they completely submitted to the beasts within? Will they ever be able
to find a cure for the curse? These are all the questions that the Worgen seek
answers to as part of the Alliance.
Worgen are able to become every
class apart from Paladins, Shamans and now Monks. The characteristic trait of
the race is that, like the usual werewolves, they can swap between their human
and wolf forms according to a player’s will, but only out of combat. The
playable Worgen went through two model changes in order to be made more customizable.
As can be seen, they are significantly different from their originals and, what
is worth mentioning, with the coming of Cataclysm
nearly all old Worgen models were swapped to the new ones, so there are very
few places still where the old model can be seen. Of course, like with every
playable race, there also has to be a female character – something that wasn’t
needed in the past (yes, the old Worgen didn’t have any gender differences).
Comparison images below.
Original Worgen model, early Beta model, and the current model. |
The old and the new/current Worgen female model. |
And that’s all for now when it comes
to Worgen and World of Warcraft. If
you’re interested in the topic of Worgen, however, I encourage you to pick up
the game itself, or the comic book Curse of the Worgen.
Click here to shop for the Curse of the Worgen comic book on Amazon! |
Since I am now part of Amazon’s Affiliate
program, you can directly support Werewolf Theory by purchasing a copy of your own of DC Comics' Curse of the Worgen comic book from Amazon! Should my article spark your
interest in the story of the Worgen, please consider buying the comic using the link provided next to this
message. Simply click on the cover of the comic on the right-hand side and you
will be sent to a page listing all the offers related to it! Thank you and enjoy!
Like the Worgen say, “let the light
of the new moon guide you”!
Awesome article, handles both lore and some real world game information + very nice explanation of some of the history of implementing the worgen into the game (the beta screenshots, recapping the announcement, etc.)
ReplyDelete3 things:
- The modern Forsaken plague isn't a plague of undeath, until the pact Sylvanas made with the Val'kyr, Forsaken were not able to reproduce. The plague is more a of a chemical weapon, that for some reason, kills both the living and the unliving, reducing them to goo.
- About the druidism of the Gilneans: I always thought that the Gilneans, as a different culture of the humans, developed druidism in the form that is more known in the real world. As a worgen druid, you start off as a human and can cast basic druid spells that require communing with nature. It is only after their worgen transformation they acquire the ability to shapeshift into the animal forms. This used to be the case with the night elves, were the old quests would have you commune with the spirit of the bear (the spirit of the cat was in the area as well), and complete a quest for him to learn to shapeshift.
- I've also always viewed the old worgen that Arugal and the Scythe summoned as not sentient, more monsters. I think that only the Gilneans and any other sentients are capable of thinking for themselves, and it still requires some guidance from the night elven deity, in order to keep their feral side in check.
Anyway, that's it from me, 10/10 :)
Right, I'll make an edit concerning the plague, then, thank you for pointing that out :)
ReplyDeleteConcerning the druidism, the version of the story you read is what is currently considered canon, and which can be read in the comic book I mentioned. Obviously, the modern Worgen Druids are not the transformed Night Elves that were banished to the Emerald Dream - the whole story is, I think, simply a way to explain the reason why Worgen can become Druids apart from their relationship with the Night Elves after the fall of Gilneas.
And yes, you are right, the Worgen that Arugal and Velinde summoned were more monsters than sentient beings, like you said. Gilneans surely are the main 'sentient group' of Worgen, however if you look at some other instances of Worgens' appearance in quests, there exist a few who were actually able to think for themselves, e.g. the people of Silverbrook (it's not stated whether they retained this sentience when shapeshifted, though), and the Worgen you fight in the Howling Fjord who has taken the shape of a mighty worg to take control of the local worgs.
Cheers for the feedback and I'm glad you enjoyed the read.
I've additionally consistently seen the old worgen that Arugal and the Sickle summoned as not aware, more beasts. I suspect that just the Gilneans and any viable sentients are skilled for the purpose of deduction for themselves, and it still needs some direction from the night elven god, with a specific end goal, which is to hold their wild side under wraps.
ReplyDeletewow gold